So, it only adresses 1 critical issue (layers) that I expect from GMS2.Īlso, since GMS2 was introduced, Yoyo had a bad PR for me.
In sum, GMS2 has three superior aspects for me.
#GOOGLE PLAY STORE DESCARGAR INSTALL#
More platforms to export (why not Arduino.), more platforms to develop (browser engine, mobile engine, simpler versions for basic purposes.), more free modules, more DND functions for complex issues, instant testing, shorter compiling, a layer system (especially for large sprites).ĭifferent, messy and slower interface, online obligation, more expensive modules, total removal of free version, irrelevant changes in GML, longer install & update time, longer boot time, longer test time, longer compile time, longer help look up time, useless tools, removal of some useful functions (for instance background remove tool), a layer system and some little good functions.
Felt like a normal high level language.įinally, somebody figured that: "it's a messy bootleg of unreal engine". In GML8, you could call any file from anywhere and it was great. You ninny, if i wanna call a file from my server, i am gonna do it! Don't limit me, ya' hounds! Oh, and i really hate the new "sandbox" crap for directory paths. Studio 1 wasn't that great either, but it AT LEAST had a good IDE interface. Now you've got people running around a dirty UI. When i use GML to write joke programs or installers for game cracks i make, i use GML8. The fact a can't build anything and deploy to both 32 and 64 is laughable. This is also ironic since you're European! - 88& of Europe still uses 2G networks and Windows XP is also huge there, still. Good job yoyo, you just alienated half of the planet as a target audience. I'll tell you what really takes the cake for me, though. "modules" all over the place within "workplaces". Studio 1 and below, especially GML8, had a simple and archaic looking but ♥♥♥♥♥♥♥♥♥ AND CLEAN workflow.Ĭlick on your object or script, edits the junks in the window, save, close, run. The new UI is gross it's a messy bootleg of unreal engine and really adds to development time. But it turns out i have it on steam, for some reason, and i am writing my thoughts about it.
I have a few months experience with GMS2 I don''t know why i own it on steam, since i have my own licesne via their website store. I've always used game maker for quick prototypes and as i got better (and Yoyo was adding support for console and other target platforms looking more and more promising), i was considering working on a beyond-prototype project that might blossom into something final. I've been working with GML since game maker 5. I am not sure why i even have it on steam as i have a active license (sadly) already via the yoyo website.
#GOOGLE PLAY STORE DESCARGAR SOFTWARE#
Posting my review here because you need to have used software for at least 5 minutes, i have 0 minutes on the steam release.